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#1 |
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Junior Member
Join Date: Mar 2008
Posts: 1
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Hi,
I'm trying to convert a program created on the mac using the BASS sound library over to the iPhone. One of the things I did in the original program was to use the BASS function BASS_GetData() which will retrieve FFT data from the current sound playing ( an .mp3 ). Is this possible using the iPhone SDK? I can't seem to find anything that will retrieve the current audio data of a sound. It's basically a visualizer that will use the sound data to adjust the graphical display based on detecting FFT spikes in certain ranges. Any help would be great! Thanks! |
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